Mordred is a faithful classic Mordred PvP shard — not Normal RvR, not realm-versus-realm. All three realms share one world. You fight for guild merit, keeps, and relics, not realm rank. Trust is earned; hostility is the default.

1. Shard Overview

Mordred runs on a classic 1.65 rules baseline with a dedicated PvP ruleset. The server type is full PvP: there are no realm teams in combat. Albion, Midgard, and Hibernia characters coexist in the same world and may group, guild, trade, and communicate across realm lines.

Frontier conflict takes place in New Frontiers (region 163). Old Frontiers zones are not the active RvR map — capital and border teleporters send players to NF border keeps, not legacy frontier zones. PvE and PvP mobs roam the NF landscape alongside keep warfare.

Progression from PvP emphasizes experience, coin, and guild merit. Realm points are not awarded for player kills on this shard. Endgame identity is guild-driven: your guild name matters more than your realm banner.

2. Player Conduct

Mordred is a hard-PvP environment, but being killed in-game is not permission to harass people out of game. All players are expected to behave like adults.

Respect & Harassment

Scamming & Trade

Bottom line: PvP hard, community fair. You can kill someone and still treat them like a human being afterward.

3. Fair Play & Exploits

The shard is maintained to be as exploit-free and authentic as possible. Anything that gives an unfair advantage through automation, duplication, or bug abuse is prohibited.

Prohibited — Zero Tolerance

Allowed With Limits

Report exploits. If you find a bug that can be abused, report it to staff rather than using it. Exploit users will be rolled back, suspended, or permanently banned depending on severity.

4. Accounts & Multi-Boxing

Accounts are created automatically on first login. Choose your username and password at the launcher — no pre-registration is required.

5. Combat & Hostility

On a PvP shard, hostility is the default relationship between players.

There is no realm-wide truce. Diplomacy happens at the guild level, not the realm level.

6. Safety Flag

New characters receive the safety flag to prevent immediate ganking while learning the game.

Where Safety Is Ignored

Even with safety on, you are not protected in:

Entering these zones means accepting full PvP risk.

7. Safe Zones

Certain areas are designated PvP-free. Combat between players is not permitted in safe zones. Leaving a safe zone into open world or frontier territory removes that protection.

Capitals

RealmZoneRegion
AlbionCamelot10
MidgardJordheim101
HiberniaTir na Nog201

Housing

Housing instances for all three realms (regions 2, 102, 202) are safe. PvP combat cannot occur inside housing zones.

Select Dungeons

Certain low-level dungeons are treated as safe for their intended level range:

Other dungeons may allow PvP — when in doubt, assume danger outside the listed safe dungeons.

8. Death & Release

Death is a core part of Mordred. PvP deaths carry real consequences.

PvP Death Penalties

Release

After dying, you must release before re-entering the world. Releasing to your capital city returns you to your realm’s capital safe zone. Plan your release location — the frontier does not forgive downtime.

Re-Kills & Griefing

9. Guild Merit & Worthy Kills

Player kills award guild merit instead of realm points. Merit fuels guild progression and frontier identity.

Who Earns Merit

Worthy Kill Requirements

Rewards Per Worthy PvP Kill

Realm points are not part of the Mordred reward structure.

10. Guild Warfare

Guilds are the primary political and military unit on Mordred. Realm banners do not claim keeps — guilds do.

Guild Membership

Alliances & Diplomacy

11. Keeps & Relics

New Frontiers keep warfare is guild-centric. Relics are trophies of guild conquest, not realm conquest.

Keep Ownership

Relics

12. New Frontiers

Region 163 is the primary frontier. This is where keep sieges, relic hunts, roaming PvP, and open-world PvE collide.

13. Travel & Teleportation

Mordred uses cross-realm travel menus on most teleporters. You can reach enemy-realm destinations deliberately — this is a feature, not an exploit.

Cross-Realm Teleporters

Housing Teleports — Realm Bound

Teleport Restrictions

Home Medallion

Mainland Border Keeps

Classic border villages remain populated and usable on the mainland:

These areas are exempt from old-Frontiers ejection. Capital teleporters still send you to New Frontiers for frontier PvP.

14. Cathal Valley

Cathal Valley (region 165) is the level 45–49 cross-realm battleground with portal keeps for each realm.

15. Darkness Falls

Darkness Falls (region 249) is open to all realms at all times on Mordred.

16. Dungeon Level Caps

Several classic dungeons enforce maximum level caps. Characters above the cap cannot enter or gain experience inside. These caps preserve low-level content and prevent farming abuse.

DungeonRegionMaximum Level
Tomb of Mithra2123
Nisse's Lair12928
Muire Tomb22131
Spraggon Den22235
Cursed Tomb12836
Keltoi Fogou2241

17. Items & Crafting

Cross-realm item rules are enabled so guilds and traders can equip across realm lines with limits.

Item Conversion

Can ConvertCannot Convert
Armor (all realms) Ranged weapons
Melee weapons Focus staves

Crafting conversion uses realm-specific craft commands with cross-realm crafting enabled where configured. Plan templates accordingly — not every item type can be converted across realms.

18. Social & Privacy

Information about other players is intentionally limited to preserve mystery and reduce targeting.

19. Enforcement

Staff reserve the right to warn, suspend, or permanently ban accounts that violate these rules. Severity depends on intent, impact, and history.

Typical Escalation

  1. Warning or temporary mute for minor conduct issues.
  2. Temporary suspension for harassment, fair-play violations, or repeated minor offenses.
  3. Permanent ban for cheating, exploit abuse, buff botting, botting, or egregious harassment.
  4. Rollback of ill-gotten gains where technically feasible (items, coin, keep states if exploit-related).

Decisions are made at staff discretion. Arguing a ban in public channels will not reverse it — appeal through official community channels when available.

Play fair. Mordred is built for open-world PvP between real players. Bots, buff bots, and exploiters undermine the entire reason the shard exists.
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